Card Tables & Selling Singles
Why card tables matter
- Customers buy singles from tables / displays, not from unsorted inventory in your pocket.
- Hits and playables from pack openings only become revenue after they are priced and placed.
- Empty or mislabeled tables waste the time you spent ripping.
Card Storage Shelf (community unlock)
Often cited unlock
Players frequently mention a Card Storage Shelf (exact shop/level gate can shift) as the big quality-of-life step for holding and organizing singles before or beside table sales. Treat the unlock timing as soft — buy it when it appears if singles are overflowing.
- Use storage to park bulk and duplicates; keep the sellable face-up stock on active tables.
- Label or group by set/value so you (and later workers) restock the right slots.
Pricing singles
- Check the market board; community habit is similar soft markup discipline as packs — don’t stick rare hits at fantasy prices that never sell.
- Bulk commons often move faster at modest prices than sitting forever at “collection” values.
- Recheck every couple of days like other SKUs (Pricing guide).
Workers: singles vs merch restock
Once you have staff (Workers & hiring), think in two restock lanes:
| Lane | What they fill | Early priority (soft) |
|---|---|---|
| Merch / pack shelves | Sealed boosters, boxes, accessories | Usually first — keeps the main queue buying |
| Singles / tables | Card tables and related displays | Ramps up after you unlock storage and open more packs |
- Early hires are often better on general restock while you place high-value singles yourself.
- Pair table top-ups with the 8:00 AM freeze so displays look full before open.
- If workers keep stuffing the wrong shelf, fix labels and primary/secondary roles before blaming the hire.
Don’t starve pack shelves for binder flex
A gorgeous singles wall with bare booster shelves still kills early revenue. Balance sealed stock (customers expect it) with table coverage — see Beginner guide.
Practical daily loop
- Before open: refill pack shelves, then top up tables from storage.
- During rush: protect checkout; let restock workers handle empty merch slots first.
- After a rip session: price hits, table what sells, store the rest.
- End of day: note which single slots went empty — those are tomorrow’s first refill.
Cash and markup habits: Pricing. First-day setup: Day-1 checklist.
Community / fan tips
Furniture names (including Card Storage Shelf), slot counts, and what workers will auto-restock vary by patch. Confirm unlocks in the in-game shop catalog for your version.