Card Tables & Selling Singles

How singles get from your binder onto the floor. Furniture unlock names and worker behaviors are often cited by players — confirm in your build.

Why card tables matter

Card Storage Shelf (community unlock)

Often cited unlock Players frequently mention a Card Storage Shelf (exact shop/level gate can shift) as the big quality-of-life step for holding and organizing singles before or beside table sales. Treat the unlock timing as soft — buy it when it appears if singles are overflowing.

Pricing singles

Workers: singles vs merch restock

Once you have staff (Workers & hiring), think in two restock lanes:

LaneWhat they fillEarly priority (soft)
Merch / pack shelvesSealed boosters, boxes, accessoriesUsually first — keeps the main queue buying
Singles / tablesCard tables and related displaysRamps up after you unlock storage and open more packs
Don’t starve pack shelves for binder flex A gorgeous singles wall with bare booster shelves still kills early revenue. Balance sealed stock (customers expect it) with table coverage — see Beginner guide.

Practical daily loop

  1. Before open: refill pack shelves, then top up tables from storage.
  2. During rush: protect checkout; let restock workers handle empty merch slots first.
  3. After a rip session: price hits, table what sells, store the rest.
  4. End of day: note which single slots went empty — those are tomorrow’s first refill.

Cash and markup habits: Pricing. First-day setup: Day-1 checklist.

Community / fan tips Furniture names (including Card Storage Shelf), slot counts, and what workers will auto-restock vary by patch. Confirm unlocks in the in-game shop catalog for your version.